12#include "CoreMinimal.h"
13#include "WidgetBlueprint.h"
14#include "Kismet/BlueprintFunctionLibrary.h"
15#include "WSEditorFunctionLibrary.generated.h"
31 UFUNCTION(BlueprintCallable, Category =
"Widget Studio|Function Library|Editor")
32 static void OpenEditorUtilityWidget(UWidgetBlueprint* WidgetBlueprint);