12#include "CoreMinimal.h"
13#include "Engine/DataAsset.h"
16#include "Engine/Texture2D.h"
18#include "WSIconSet.generated.h"
29 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
30 UTexture2D* ChevronLeft;
32 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
33 UTexture2D* ChevronRight;
35 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
36 UTexture2D* ChevronUp;
38 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
39 UTexture2D* ChevronDown;
41 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
44 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
45 UTexture2D* ArrowLeft;
47 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
48 UTexture2D* ArrowRight;
50 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
53 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
54 UTexture2D* ArrowDown;
56 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
59 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
62 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
65 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
66 UTexture2D* Hamburger;
68 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
71 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
74 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
77 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
80 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
83 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
86 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
87 UTexture2D* DocumentCopy;
89 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
90 UTexture2D* LockClose;
92 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
95 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
96 UTexture2D* ArrowInUp;
98 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
99 UTexture2D* ArrowInDown;
101 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
102 UTexture2D* Download;
104 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
107 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
108 UTexture2D* CloudDownload;
110 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
111 UTexture2D* CloudUpload;
113 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
116 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
119 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
122 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
125 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
128 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
131 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
134 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
137 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
138 UTexture2D* Clipboard;
140 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
141 UTexture2D* Magnifier;
143 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
144 UTexture2D* MagnifierPlus;
146 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
147 UTexture2D* MagnifierMinus;
149 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
152 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
155 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
156 UTexture2D* Attachment;
158 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
161 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
164 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
167 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
168 UTexture2D* Question;
170 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
171 UTexture2D* Exclamation;
173 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
176 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
179 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
180 UTexture2D* Settings;
182 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
183 UTexture2D* Cogwheel;
185 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
188 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
189 UTexture2D* VolumePlus;
191 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
192 UTexture2D* VolumeMinus;
194 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
195 UTexture2D* VolumeMute;
197 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
198 UTexture2D* ControlPlay;
200 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
201 UTexture2D* ControlStop;
203 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
204 UTexture2D* ControlPause;
206 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
207 UTexture2D* ControlRewind;
209 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
210 UTexture2D* ControlFastForward;
212 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
213 UTexture2D* ControlStart;
215 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
216 UTexture2D* ControlEnd;
218 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
219 UTexture2D* ControlFullScreen;
221 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
222 UTexture2D* SpeechBubble;
224 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
225 UTexture2D* Bookmark;
227 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
230 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
231 UTexture2D* Microphone;
233 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
234 UTexture2D* Calendar;
236 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
239 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
242 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
245 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
248 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
251 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
252 UTexture2D* Navigate;
254 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
257 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
260 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
261 UTexture2D* ArrowLeftRight;
263 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
264 UTexture2D* ShoppingCart;
266 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
269 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
272 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
273 UTexture2D* FilePlus;
275 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
276 UTexture2D* FileMinus;
278 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
279 UTexture2D* StatisticPie;
281 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
282 UTexture2D* StatisticGraph;
284 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
285 UTexture2D* ListView;
287 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")
290 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"IconSet")