Widget Studio
WSIconSet.h
1/*
2* Copyright (c) 2021 THEIA INTERACTIVE. All rights reserved.
3*
4* Website: https://widgetstudio.design
5* Documentation: https://docs.widgetstudio.design
6* Support: marketplace@theia.io
7* Marketplace FAQ: https://marketplacehelp.epicgames.com
8*/
9
10#pragma once
11
12#include "CoreMinimal.h"
13#include "Engine/DataAsset.h"
14
15/* Do Not Remove */
16#include "Engine/Texture2D.h"
17
18#include "WSIconSet.generated.h"
19
23UCLASS(BlueprintType)
24class WIDGETSTUDIORUNTIME_API UWidgetStudioIconSet : public UDataAsset
25{
26 GENERATED_BODY()
27
28public:
29 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
30 UTexture2D* ChevronLeft;
31
32 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
33 UTexture2D* ChevronRight;
34
35 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
36 UTexture2D* ChevronUp;
37
38 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
39 UTexture2D* ChevronDown;
40
41 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
42 UTexture2D* Check;
43
44 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
45 UTexture2D* ArrowLeft;
46
47 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
48 UTexture2D* ArrowRight;
49
50 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
51 UTexture2D* ArrowUp;
52
53 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
54 UTexture2D* ArrowDown;
55
56 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
57 UTexture2D* Close;
58
59 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
60 UTexture2D* Plus;
61
62 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
63 UTexture2D* Minus;
64
65 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
66 UTexture2D* Hamburger;
67
68 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
69 UTexture2D* GridView;
70
71 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
72 UTexture2D* Heart;
73
74 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
75 UTexture2D* Envelope;
76
77 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
78 UTexture2D* Trash;
79
80 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
81 UTexture2D* Photo;
82
83 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
84 UTexture2D* Document;
85
86 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
87 UTexture2D* DocumentCopy;
88
89 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
90 UTexture2D* LockClose;
91
92 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
93 UTexture2D* LockOpen;
94
95 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
96 UTexture2D* ArrowInUp;
97
98 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
99 UTexture2D* ArrowInDown;
100
101 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
102 UTexture2D* Download;
103
104 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
105 UTexture2D* Upload;
106
107 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
108 UTexture2D* CloudDownload;
109
110 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
111 UTexture2D* CloudUpload;
112
113 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
114 UTexture2D* Cloud;
115
116 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
117 UTexture2D* Home;
118
119 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
120 UTexture2D* Pen;
121
122 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
123 UTexture2D* Power;
124
125 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
126 UTexture2D* Phone;
127
128 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
129 UTexture2D* User;
130
131 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
132 UTexture2D* Print;
133
134 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
135 UTexture2D* Video;
136
137 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
138 UTexture2D* Clipboard;
139
140 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
141 UTexture2D* Magnifier;
142
143 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
144 UTexture2D* MagnifierPlus;
145
146 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
147 UTexture2D* MagnifierMinus;
148
149 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
150 UTexture2D* Mobile;
151
152 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
153 UTexture2D* Desktop;
154
155 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
156 UTexture2D* Attachment;
157
158 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
159 UTexture2D* Tag;
160
161 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
162 UTexture2D* Globe;
163
164 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
165 UTexture2D* Link;
166
167 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
168 UTexture2D* Question;
169
170 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
171 UTexture2D* Exclamation;
172
173 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
174 UTexture2D* Info;
175
176 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
177 UTexture2D* Share;
178
179 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
180 UTexture2D* Settings;
181
182 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
183 UTexture2D* Cogwheel;
184
185 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
186 UTexture2D* Volume;
187
188 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
189 UTexture2D* VolumePlus;
190
191 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
192 UTexture2D* VolumeMinus;
193
194 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
195 UTexture2D* VolumeMute;
196
197 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
198 UTexture2D* ControlPlay;
199
200 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
201 UTexture2D* ControlStop;
202
203 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
204 UTexture2D* ControlPause;
205
206 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
207 UTexture2D* ControlRewind;
208
209 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
210 UTexture2D* ControlFastForward;
211
212 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
213 UTexture2D* ControlStart;
214
215 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
216 UTexture2D* ControlEnd;
217
218 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
219 UTexture2D* ControlFullScreen;
220
221 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
222 UTexture2D* SpeechBubble;
223
224 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
225 UTexture2D* Bookmark;
226
227 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
228 UTexture2D* Wifi;
229
230 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
231 UTexture2D* Microphone;
232
233 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
234 UTexture2D* Calendar;
235
236 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
237 UTexture2D* Users;
238
239 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
240 UTexture2D* Clock;
241
242 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
243 UTexture2D* Refresh;
244
245 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
246 UTexture2D* Pin;
247
248 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
249 UTexture2D* Map;
250
251 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
252 UTexture2D* Navigate;
253
254 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
255 UTexture2D* Compass;
256
257 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
258 UTexture2D* Expand;
259
260 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
261 UTexture2D* ArrowLeftRight;
262
263 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
264 UTexture2D* ShoppingCart;
265
266 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
267 UTexture2D* Folder;
268
269 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
270 UTexture2D* File;
271
272 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
273 UTexture2D* FilePlus;
274
275 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
276 UTexture2D* FileMinus;
277
278 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
279 UTexture2D* StatisticPie;
280
281 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
282 UTexture2D* StatisticGraph;
283
284 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
285 UTexture2D* ListView;
286
287 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
288 UTexture2D* Sun;
289
290 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "IconSet")
291 UTexture2D* Moon;
292};
Data asset that contains the current theme icon set.
Definition: WSIconSet.h:25