12#include "CoreMinimal.h"
14#include "Components/TextBlock.h"
15#include "WSTextBlock.generated.h"
32 UFUNCTION(BlueprintCallable, Category =
"Text Block") void SetWrapTextAt(
float InWrapTextAt);
40 UFUNCTION(BlueprintCallable, Category = "Text Block")
void SetWrappingPolicy(ETextWrappingPolicy InWrappingPolicy);
A customized TextBlock widget that exposes required functionality.
Definition: WSTextBlock.h:22
UFUNCTION(BlueprintCallable, Category="Text Block") void SetWrapTextAt(float InWrapTextAt)
Wrap text at specific length.